Saturday, July 20, 2019

Consumables and Survival

Here are consumables; each potion provides a temporary bonus for one hour. I did not necessarily need this feature, but I wanted extra rewards to give out for completing missions and opening daily reward boxes. Plus, I needed more things available to buy in the premium content section.


The key is used to play the treasure hunt minigame for more rewards such as potions, coins, skills, weapons, trinkets, hats, and even additional heroes.


To add some variety, some stages are survival based. Enemies will just keep coming back, so the objective is to survive for a specific number of turns. I coded this quickly while authoring these 50 stages.

The game will continue into nightmare and hell difficulties beyond the 50th stage. It all just simply gets harder. 

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