Tuesday, March 10, 2020

Missions Screen

An early look at the new missions screen.

Missions Screen

The first several missions are triggered without this screen, by going around and chatting with in-game characters. This gets presented later, at the door of the safe house.

I did not want the game to be too linear by offering only one path of missions and story. But, I also did not want some large open world with multiple quests and characters, as that is difficult to balance and test.

So, this is something in the middle of the two extremities.

Friday, March 6, 2020

Safe House

The safe house is underway. This is an area of the game that provides options to upgrade perks, weapons, and choose missions. This seems more appropriate over some UI system with buttons and panels everywhere.

The Safe House

Area to change outfits (plus saved weapon and perk configurations)

The size and depth of objects will be corrected. I need shadows and better texture for the floor an walls.