An early look at the new missions screen.
The first several missions are triggered without this screen, by going around and chatting with in-game characters. This gets presented later, at the door of the safe house.
I did not want the game to be too linear by offering only one path of missions and story. But, I also did not want some large open world with multiple quests and characters, as that is difficult to balance and test.
So, this is something in the middle of the two extremities.