Is also ranked 13th place for graphics. The art was heavily inspired by Toy Defenders, and it was partially inspired by Kingdom Rush. I admire the simplicity of shapes and colors in games like these. Scribblenauts is another one I have been reviewing from an artistic point of view; I love it.
Monday, September 23, 2013
Ludum Dare 27 Results
The Village of Lost Time has been ranked 18th place overall in Ludum Dare 27!
Posted by Elliot at Monday, September 23, 2013 No comments:
Monday, September 9, 2013
I made several changes to help reduce the amount of downtime in the game. The allies no longer return to the subway station, which acted like a main menu to exchange items and train in skills. Those interface features still exist; the merchant and skills trainer emerge after a battle immediately to trigger the interface options. It feels more natural and less disruptive.
Downtime, placeholder characters for merchant, equipment, skills trainer.
As a way of balancing the game, selected allies can scavenge for equipment and money while others stay behind. It is a risk versus reward mechanism.
This month I have to bring everything together and do a full balance and bug fix pass. Meanwhile I want to squeeze in some dialog and at least four other backgrounds. This has been a huge undertaking, but I am confident it will all come together.
Posted by Elliot at Monday, September 09, 2013 No comments:
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