Monday, September 9, 2013

That grind

I made several changes to help reduce the amount of downtime in the game. The allies no longer return to the subway station, which acted like a main menu to exchange items and train in skills. Those interface features still exist; the merchant and skills trainer emerge after a battle immediately to trigger the interface options. It feels more natural and less disruptive.


Downtime, placeholder characters for merchant, equipment, skills trainer.

As a way of balancing the game, selected allies can scavenge for equipment and money while others stay behind. It is a risk versus reward mechanism.

This month I have to bring everything together and do a full balance and bug fix pass. Meanwhile I want to squeeze in some dialog and at least four other backgrounds. This has been a huge undertaking, but I am confident it will all come together.

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