Friday, June 28, 2019

New Enemies

New enemies! Half a dozen creatures, some specifically for the volcanic stage.

I sketched and inked each one. Then, in one session I exported each body part to create an idle animation. Doing all this makes me want to go back into the programming.


That skull on a stick is a decoy, which must be attacked first. The alchemist gifts a turn to each enemy, so can be a real nuisance. I'll decide later on what the tiki and mage casters will do. The goblin shaman (not shown) already attacks with fire, so at least one of these will heal instead.

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