Landmines, flash bangs, and ray guns.
Plus a new compact inventory system, by just having circle buttons fly out from the character for selections. I can extend this easily for things other than just weapons.
Again, keeping it simple. The naive solution would some basic array of selections on a large menu.
That second one looks really bad. There is no implementation for this, just placement of art to get an idea of what it would look like. The disadvantage of the circular interface is it gets dense rather quickly; I will have to categorize selections to show.
Plus a new compact inventory system, by just having circle buttons fly out from the character for selections. I can extend this easily for things other than just weapons.
Again, keeping it simple. The naive solution would some basic array of selections on a large menu.
Yes! |
No! |
That second one looks really bad. There is no implementation for this, just placement of art to get an idea of what it would look like. The disadvantage of the circular interface is it gets dense rather quickly; I will have to categorize selections to show.
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