I want to take a moment to reflect on a previous game called Paladin vs Demons. Looking back, this app had a lot of potential. The flaw was not going "all-in" and investing the extra time to offer a longer and better experience. The reviews are surprisingly positive, all things considered.
|Paladin vs Demons on Google Play|
I was so focused on just "getting it done quickly". Which for creative work can be a double-edged sword. Investing extra time is risky, but there is similar risk in cutting a project short of its potential. This one was hindered by the latter. It unexpectedly became more popular years later, dire for more features.
A small potato, and I have bigger fish to fry...