Sunday, July 14, 2013


It has been a very productive week. I finished many of the major battle systems, leaving just pieces from here on out. It is very easy for me to add in new projectiles, weapons, and even characters. Humans take a bit more time, as they have at least half a dozen active and passive abilities.

Pathfinding uses the A* algorithm, which never ceases to amaze me. It tends to work right out the box. It is easily configured to work for hexagons because it only needs a heuristic distance function and knowledge of a cell's n-number of neighbors. Cells can be rejected early if occupied by a character or prop. Easy.

My previous two projects, Paladin vs Demons and Goat Mechanic each for iOS have been submitted to Apple a third time. There were mistakes in the in-app purchases.

No comments: