The previous game jam taught me how to properly use placeholder art while adding and revising features at a rapid pace. Otherwise with no time pressure, I tend to conservatively revert to my traditional methods when it comes to design. Hmmm, probably this is why already I have a sequel for some of my most successful Flash games? I may resort to previous Ludum Dare themes for each month; somehow being limited by a particular theme makes me more creative.
On a related note, I am absolutely overwhelmed by the number of indie game developers that I have discovered in the midst of the recent Ludum Dare, and now this OneGameAMonth year-long event. I must have added at least a hundred developers to my Twitter, and about a dozen blogs to my Google Reader. I am so thankful to be part of this community.
Here is a clip from a documentary recently made on indie game developers. I got to watch an early showing in Asheville, North Carolina earlier this year. The DVD is available so go buy it!
Here is a clip from a documentary recently made on indie game developers. I got to watch an early showing in Asheville, North Carolina earlier this year. The DVD is available so go buy it!
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