This sequel actually has taken the same amount of time to develop, but I would say there is at least twice as much content and art. Conservatively, it follows a very similar design and blends some of the features from Zombie Situation. For example, you can find allies along the way, to help defend your nuts...
Additionally, there is a boss fight on the last day of story-mode...
As I write this blog entry, I begin to notice how little sense the game makes. Well, when you have to do all the programming, art, and design, while taking advantage of assets left-over from previous projects, things can turn out a bit randomly at times. In fact, this project was not even supposed to be a sequel in the first place! Despite all this, the game is more fun than its predecessor, and could very well be my most successful Flash game to date.
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