The rocks and mushrooms (and other future obstacles) can be paved away at the cost of gold to allow heroes to be purchased on those squares. Specifically, the dwarf will have only a 3x3 grid-cell attack radius, so it would be advantageous to remove that small rock in the corner of the path on the right side of the screen.
Below are the level design concepts from prototype to final. The final design borrows art inspiration from Plants vs Zombies, Bloom Defender, and Mining Truck...
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Conclusion: the smooth windy roads were a failure for many reasons so it had to be fixed. Today marks the end of four weeks of development, so there are two more to go until beta. It's going to be a very busy couple weeks!!
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