Wednesday, April 15, 2020

Perks

I went back-and-forth on the mechanics of this perks system. There are still some difficult decisions I have to make in regards to how the skill points can be reset and redistributed, and how skills are unlocked.


I may change the perks by connecting them into columns of three. So, the top perks are always unlocked, and will unlock the similar perk underneath each. Otherwise there may be too many options to choose from.

The art was more of a hassle than it looks. Most of the assets I licensed will be archived for future projects. I ended up with a very plain style which kinda matches the sci-fi screen effect that warps the screen like an older CRT monitor.

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