Tuesday, June 12, 2018

The Cloister

I added a new zone called "The Cloister". It lingers with arcane and cold magic. It is populated by the undead and supernatural creatures.

Arcane magic (purple) is pure and it is the only elemental type that cannot be resisted through armor. It can even deduct a percentage of life, so it can be rare but rather destructive. Meanwhile the apparitions wielding lanterns can temporarily blind heroes, preventing basic attacks and skill activation. This is a dangerous zone, so a strong offense to kill swiftly will be a viable strategy.

The Cloister (the path will be fixed)



Each of the three current heroes now have a third skill. The frog with his/her "Cold Vine" skill can now bring any enemy to the front while inflicting nature and cold damage.


Yellow topaz gems used to represent pure physical damage. It never looked right and would clash with the orange coins. I replaced them with white gems, which makes a lot more sense given the purity of physical damage.

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