Built on HTML5 using the Phaser engine, the game is playable on virtually any device through a web browser. I started the game earlier this year, and since then, I notice a lot more sponsors and existing ones supporting HTML5.
Many sponsors were gravitating towards Unity games, but that halted when Google Chrome disabled the plugin by default, forcing users to enable it through some arcane procedure. Thankfully, Unity has been working on WebGL support, so I may switch to that engine for my next project. After all, I tend to like dabbling in different tech, to keep things interesting.
I came to really like the LiveScript language, which I used exclusively to program Gassy Goat. I love the minimal syntax of that language. At the end of the day, it compiles out to JavaScript and is easy to debug in Chrome.
Enough of tech...
The game will be released hopefully within a month.
Now I can set my attention on exploring new ideas...
1 comment:
Can you give the download link?
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