It has been a while since my previous blog entry! I am alive and well, still working on a "Zombie Situation 2" for the Apple and Google app stores. It is fairly art and content heavy. Over the past few months I continued to think:
"Just one more feature finished, then I'll write a blog entry."
"Just one more feature finished, then I'll write a blog entry."
"Just one more feature finished, then I'll write a blog entry."
I am targeting the 14th of February as a milestone to reach playable alpha status, then 21st of March for the nearly finished beta status that includes audio and all functionality.
"Progression" has continued to be a recurring signature style in the design of my games. Many of my games are fairly easy and simple to play, but are supported through a large array of features, such as weapons, gear, special abilities, and avatars. The player earns these over time, so the sense of progression contributes to the fun factor of the game. Unfortunately with large volume of features, it can be a fairly time consuming task. Eventually I get to the stage where sections of the game can be locked down and finalized, leaving just bugs to sweep up.
Anyways, I am packing my bags to go take a somewhat spontaneous trip to Philly for Global Game Jam 2015! The past couple years I had visited NYC for this event. Either way, I'm eager. I missed out on three of the past four Ludum Dare jams, so hopefully something great and innovative will come out of this one.
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