Thursday, March 22, 2012

Early zombies

I've drawn some of the art for the new zombie game:



Each zombie has a special ability or purpose, and they are introduced as the play progresses through the game.

Here is an early concept for the weapon upgrade menu which contains repeated placeholder weapons. I decided to make each upgrade cost only one token (dollar symbol), which rids the need to cram in prices had I gone with a more traditional currency system.

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