Progress on the new project is going very well. I am cranking out characters and environments while planning the story. I want at least six more characters. Currently there are 18 weapons, but that will go up to 30 once I begin to paint the crossbows. It sounds like a lot, but each weapon is categorized for a particular animation set, so no additional work needs to be done. The backgrounds are overlayed with a dirty texture. There is a visible seam down the center of each environment, but it will be fixed.
The two unarmed characters and the jester are friendly townsfolk.
Next comes the fun frame-by-frame special effects for spells, such as fireballs and explosions. I found this
inspirational article that describes the basics.
5 comments:
Holy hell man everything is looking really good!
Thanks, I'm having a blast!
Stunning! This game looks very great. I just didn't understood which platform it will be? iPad/Phone and/or flash? Both would be amazing. Instant buy!
Another question: I'm "addicted" to Kongregate and I just read in your profile comments, that you want to release your newest game (Defend your nuts) there. Are you still planing to do this? I would love you for this :)
Jack,
Thanks, the game will be for both Flash and iOS, and later Android. DYN should be on Kong, but that site does not allow games using the ArmorGames API, that I would have to rip out by merging change lists. I just never got around to it yet. Maybe in the future.
Would be awesome if could do this at some point.
By the way, I think that you could also leave the Armor Games API as they are. Several other games did it (like Zomgies 2 from LongAnimals which even got badges on Kong with Armor Games Highscore)
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