With that said, I returned from a brief vacation and experienced the game with fresh eyes. And with the help of playtesters, I have decided to make drastic changes to the heroes. At this point, I am satisfied with the fire, cold, physical, and poison elements, but each hero does not have enough utility. Worse, upgrades are independent from one another. Sure you can upgrade an ice mage to slow enemies, but it gets progressively more expensive and he will be doing as little damage as a freshly hired one.
Therefore, each hero's level will be simplified to have predetermined benefits, and most of the heroes will be changed in some way. It will be less about damage, and more about utility.
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