
Heroes (6 of them) either attack with physical damage, fire, ice, or poison. Pirates throw bombs that do both physical and fire damage. Likewise, each enemy (20 of them) has a weakness to one of the elements. The icons on the right are the hero upgrade buttons. A lot of the work to be done next week is not even shown in the screenshot. It will include a global map to choose what path to defend (probably 1o) and some permanent upgrades the player can select through experience, initially constructed from a choose-your-own story at the beginning of the game. I've definitely acquired a lot of my inspiration from other tower-defense games, but especially the Protector series.
Update: I'm experimenting with different styles of environment art. I'm not satisfied with it, but it's still a whole lot better than the previous design. Environment and background art is my weakness, but no surprise I spend so little time doing it.

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