Well, it helped to work with someone with a similar interest in character driven games and Flash animation. One of my teammates @NG_Tyler and I agreed to borrow most of the mechanics from a particular game, adding our own touch. The characters are band members of a punk rock band battling the undead.. because why the f not?
We agreed not to use a common theme for the main characters (obviously). This kind of sub theme is what helps us to stand out. While brainstorming, I recalled scenes of the L7 female punk rock band featured in the movie Serial Mom.
@dlootie supplied audio which breathed a lot of life into the game.
Basically you control up to four characters. The singer heals, the guitarist and keyboardist fight close ranged, and the tuba player bellows notes from a distance.
The actual site in downtown Philly felt very welcoming and comfortable, like a giant loft apartment decorated with modern art and relics from the gaming world. The nearby European Republic has wraps from out of this world and the best fries ever.
The experience I got out of this is the greater realization that in large projects I tend to be too focused on getting everything correct, clean, and well thought out; it leads to conservative design and less spontaneity. I need be a bit more reckless and daring.
Source code and game page.