Saturday, February 22, 2020

More weapons

The five weapons have been added, these are just the interesting ones worth showing as animated clips:

Poison Bubbler - permanently poisons a zombie to do damage over time

Sniper Rifle - a bit slow, but penetrates all zombies and does a lot of damage when upgraded

The Air Vortex Cannon - sucks in zombies into one space.


Suggestions for Zombie Guard 2 have been arriving in my Gmail inbox. Even though some are just a sentence of two, I am still very satisfied that people are playing long enough to reach this part of the game that redirects a browser to compose an email.

The most common suggestions are more weapons and to my surprise: multiplayer. I am glad, because these are the two features I wanted to emphasize from the beginning. So, I will continue on the right track.

Sunday, February 16, 2020

More art

I will not proceed with the hexagon map mentioned in my previous blog entry. So, while contemplating design I drew more weapons and background art with an Asian theme.



You can see some of the watercolor references I used, turned into my vector-like style.

I almost never name layers in Clip Studio Paint because I have a bound key to "select layer", so I never have to find it in the long list on the left.

Thursday, February 13, 2020

Early Access

I have uploaded an unlisted early access build to the Google Play Store. This just showcases the first 20 minutes of the game.







I am experimenting with a hexagon grid for missions. In the corners will be boss fights which are the primary objective.


The first 20 minutes of the game features a linear story, but I want to avoid this for the rest of the game. There should be choices and more flexibility in the types of missions that the players want to attempt.

So, a lot has been achieved in the past 3.5 months, but a lot more needs to be done.