Sunday, February 4, 2018

Big upcoming milestone

I am working towards an important milestone of this project - a fully playable demo. It will showcase an entire prearranged battle to demonstrate the general gameplay. It will be fairly polished, with special effects and audio that I plan to purchase in large commercial packs. From there, it will just be a matter of going into full production on the rest of the content and features, like the hero classes, enemies, and areas.

I have been contemplating some of the design features...

Damage Types and Defense Stats

The damage types are: physical, fire, cold, poison, and arcane. All creatures tend to focus on one or more. I considered defense stats for all these, but as a player, it gets unnecessarily complicated quickly: "This creature has half the cold defense as fire, but my fire spell does x more damage, should I use that or poison at wait.. what was the poison defense again? It is a goblin, which is green, so is that more or less resistant to poison? Screw it, I'll just attack with fire and pretend it was the ideal strategy."

...So, instead, defense stats only will be physical and magical that groups all the elements into one. In order to create distinctions between the elements, some creatures in particular areas can be completely immune or resistant to one, such as fire. It ought to force the player to utilize different heroes at different areas, rather than just blindly grinding away on a select few.


Each of the player's heroes can wield an interchangeable weapon for basic attacks and passive bonuses. I considered having an inventory system with procedurally generated weapons and a crafting system. Instead I am just going to individually draw and author five named weapons for each class type, depending on the desired play style. The specific names will be easier to translate, rather than procedurally generated ones with names like: "Cruel Swift Dagger of Burning Flames". The grammar would not hold.

Upgrades for Skills and Equipment

I almost always use a five-rank upgrade system in my games. Instead I may extend to ten, requiring rare and limited reagents past rank five. Otherwise there is too much incentive to just dump everything into one specific upgrade that ends up skewing the difficulty curve too much.

Monday, January 15, 2018

A few months later...

It has been a few months since I departed my home in the US to become a digital nomad. Unless there is some emergency, I am going to continue this lifestyle for many more years. I did all this without second-guessing myself. I am thrilled it is all working out for the best.

The small things matter here. There are a lot of must-do things in various cities, but really it is the smaller things that matter. The details. The unexpected occurrences and events uncovered just around the corner.

Monks along the northern moat of the old city, Chiang Mai.

For new year's eve, I simply followed the trail of rice-paper lanterns to the eastern side of the old city of Chiang Mai.

Thapae Gate - Chiang Mai
Those lanterns are banned in other parts of Thailand, especially in Bangkok near the two major airports. Many lanterns hilariously got caught in trees. Others levitated and singed the hairs off tourists. These lanterns also were lit for the recent Yee Peng festival in November, which is a tradition that dates back to the days when this city of Chiang Mai was the the capital of the Lan Na Kingdom contested by the Burmese. The city joined Siam, modern day Thailand, in 1920.

In the city of Siem Reap of Cambodia, I met a couple from central Canada, Carly and Mitch. We reconnected in Chiang Mai and I casually showed them around as I got to know them better. Here is their blog entry that I want to share (link).

Even while touring around, we had an interesting conversation with a traveler from California during our round-trip to Wat Phra That in Doi Suthep - golden temple at the top of the mountain. "Serendipitous" would be an accurate word to describe my lifestyle here in south-east Asia. Sometimes it's fun to plan not to plan. just figure it out when you get there. Hostels are the easiest way to meet random interesting people from all over the world.

Carly, Mitch, and I went to a Muay Thai fight and explored the Saturday night market. They shared with me some tips on Singapore and funny stories experienced on ships along the islands of southern Cambodia. They will visit Ho Chi Minh City ("Saigon"), Vietnam in a couple weeks, so I will gain tips when I visit afterwards in the end of February.

Wat Phra That in Doi Suthep

The camera does not lie.. my gut is no longer bulging out from the sedentary high-sugar low-exercise lifestyle that I used to live back home. Some of the food in Thailand may be high in sodium, but the portion sizes are appropriately smaller and rich in spices and herbs. Ground transportation generally costs about a dollar, but I avoid it. Last month I walked over 150 miles thanks to Google Fit, which automatically keeps track. It is easier to make drastic improvements in lifestyle by relocating to an entirely new place.

Saturday, December 16, 2017

Prototype makeover

I purchased some large art bundles from the Unity asset store. Backgrounds, icons, and special effects always have been my weaknesses, so just buying royalty free art is a sensible investment. Having the art early on can influence design in unexpected and beneficial ways too.

I will continue to paint and animate my own characters. I use a tool called Spine which allows me to programmatically interchange pieces like weapons and gear. I chose to use animals as the fantasy heroes because it fits better in the premise of the game. Plus, animals are gender-neutral, and it rids having to be politically correct in having a specific number of different races, especially for a game that will be localized worldwide.

Friday, November 24, 2017

Match 3 RPG

I am likely going to make a match-3 RPG. Character abilities can be triggered by placing a pattern on the grid, that must match the locations of previously destroyed cells (illustrated by orange cells in the screenshot below). It will be made in Unity using C# and the Spine animation tool. The same tech was used to make my latest finished and soon to be released game Pizza Bot.


This next match-3 project likely will be fantasy themed because I already have a whole bunch of character art. Painting backgrounds and icons is my weakness, but I can buy some through the Unity asset store. I spotted some great special effect packages too.

Match 3 always will be popular, and is already "fun" from the beginning. The design challenge is going to be crafting all the interesting features that extend out the game, while offering sufficient strategic elements to prevent the experience from getting dull and monotonous.

I believe as long as there is gradual and continuous progression through occasional unlocking of interesting features, then the game will surely be a success. A game like Zombie Guard is not necessarily fun because of say, the weapons, but rather, the unlocking and upgrading of the weapons. This has been a general design focus in all my games. Typically I strive to create the core of the game, and then insert a lot of content with data driven systems for weapons, skills, items, and AI character types.

Since this will be a turn-based match-3 game, I can write some simple AI to play-test the game for me. I have a spare phone to have AI play stable builds 24/7.

From the very beginning I will be setting the game up for easy localization into other languages. If done correctly, all I would have to do is gather translations privately from various people who have already contacted me. Ideally, it will be easy to update and append translated text through external data files.

So, that is that.

Tuesday, November 7, 2017

Two Goats

Goat Mechanic has been updated and Gassy Goat has been released...

Goat Mechanic

I have updated my previous app Goat Mechanic on Google Play and redistributed it on the Apple App Store. It started as a game jam entry that got turned into a standalone app. I integrated Google Admob interstitial (video) ads. Players can wait for in-game currency, or watch a 30 second video ad, or purchase currency with real money. It is a bit shameless, but it works.

This is an older game, written in Lua with the Corona game engine. This project uses a tool called Spriteloq/Animo, used to consolidate the art; the tool no longer exists because it was sold to a company that is no longer in business. Thankfully, I had a backup within the project's depot.

Gassy Goat

At last, Gassy Goat has been released - a game that had been finished for a long time, now available for download on Google Play. I will submit it to the Apple App Store in a week if there are no major issues.

Gassy Goat is an HTML5 game written in Phaser with the language LiveScript that compiles to JavaScript. The code is obfuscated with, and packaged as an Android APK with using the AdMob plugin for interstitial ads. Yes, there are definitely many layers of technology involved here.

...I'm glad to be near the end of list of tasks. Only Pizza Bot remains. There are some older apps that I considered revising, but I have determined it would not be worth the time.

Sunday, October 22, 2017

Zombie Guard update and return to iOS

Zombie Guard has been given a much needed update! I went through and increased the game difficulty, added different controls for vertical movement, updated to the new ads plugin and Corona game engine for many benefits including improved performance.

Updating an app to a new version is a bit slippery. I had to carefully ensure that the game can handle the save files of the previous version. Plus, upgrading to the new AdMob plugin had issues. Is any of this difficult to program? No, but there is zero room for error because the update will gradually affect up to 50,000 current users.

The app recently was declared an Editor's Choice through Google in the category of zombie games. Recognition like this, and all the YouTube videos of players enjoying my work is what motivates me to continue.

Due to this article, I have improved the default controls for movement by allowing pinpointed touch location rather than buttons. Plus, all buttons can be enlarged which might feel more comfortable on smaller phones. Settings can be changed back through the options.

Zombie Guard sits at a million downloads on Google Play. It is making its way back onto the Apple iOS app store (and most of my other apps). Building the app even through the Corona engine requires a modern Mac, so I'll be renting and connecting remotely to one through To my surprise, Corona already is installed.

Saturday, October 14, 2017

All settled in

A few days ago I have settled into a long term apartment in Chiang Mai! Basically everything has gone as planned. My first week in Chiang Mai was enjoyed, taking in as many sights and sounds as possible (photos link) and apartment hunting. Now, the long term lifestyle has kicked in.

The view from my balcony on the 8th (top) floor.

Inside the furnished room.

This residence is called The Dome, in an ideal location. It allows daily, short-term, and long-term rentals, priced accordingly. I opted for a standard room which is more than enough for me. I viewed about 10 apartment buildings. This one is newer and much cleaner, so it feels more welcoming as a home and office should.

Evidently how this building got its name.
It comes furnished with a king-size bed, flat TV (secondary monitor), wardrobe, large desk, bed side tables, fridge. Additionally, a dedicated router and microwave for heating food and water for coffee and tea. Each unit has its own bathroom. Downstairs is an American style cafe, lounge area, small laundromat, and small gym. Drinking water dispensers, cafes, grocery store, and restaurants are around the corner.

The monthly cost for this standard room is 6000THB a month, which is about 180USD. Plus, electric and additions, so the total is only 220USD a month. If you venture further away from the city center, there are some luxury apartments (video link) at about the same price point.

So far I have been very glad to have made this life changing transition. I have rescheduled my first border run to be in Siem Reap, Cambodia to see the Angkor Wat following a couple days in Bangkok to attend SIGGRAPH Asia 2017 that I just found out about.