I have uploaded an unlisted early access build to the Google Play Store. This just showcases the first 20 minutes of the game.
I am experimenting with a hexagon grid for missions. In the corners will be boss fights which are the primary objective.
The first 20 minutes of the game features a linear story, but I want to avoid this for the rest of the game. There should be choices and more flexibility in the types of missions that the players want to attempt.
So, a lot has been achieved in the past 3.5 months, but a lot more needs to be done.