I would say that this is shaping up to be roughly the same amount of work as the previous game, but on the contrary, is turning out to be much easier because it's the second time around and follows a similar formula.
As you can see, there are six different talents that the player can take advantage of (tokens are earned by finishing battles). Money can be earned to buy items in the shop and revive fallen warriors. Items are unlocked over time so the player is not bombarded by too much content up front. None of this is final, but should serve as an indication of how this project is turning out.