Sunday, October 22, 2017

Zombie Guard update and return to iOS

Zombie Guard has been given a much needed update! I went through and increased the game difficulty, added different controls for vertical movement, updated to the new ads plugin and Corona game engine for many benefits including improved performance.


Updating an app to a new version is a bit slippery. I had to carefully ensure that the game can handle the save files of the previous version. Plus, upgrading to the new AdMob plugin had issues. Is any of this difficult to program? No, but there is zero room for error because the update will gradually affect up to 50,000 current users.


The app recently was declared an Editor's Choice through Google in the category of zombie games. Recognition like this, and all the YouTube videos of players enjoying my work is what motivates me to continue.


Due to this article, I have improved the default controls for movement by allowing pinpointed touch location rather than buttons. Plus, all buttons can be enlarged which might feel more comfortable on smaller phones. Settings can be changed back through the options.

Zombie Guard sits at a million downloads on Google Play. It is making its way back onto the Apple iOS app store (and most of my other apps). Building the app even through the Corona engine requires a modern Mac, so I'll be renting and connecting remotely to one through MacInCloud.com. To my surprise, Corona already is installed.

2 comments:

TomW said...

Waiting on the IOS version! Will DYNutz also make it's way to IOS?

Elliot Pace said...

Apple has approved Zombie Guard for iOS within 24 hours..! Very quick compared to the days it would take 7-10 days. Link.

There was a port for DYN2 over to mobile in collaboration with my sponsor, but that fell through. I am currently working on a new version of Goat Mechanic for both app stores. Then, releasing the two new games, and then finally starting something new and bold.