Friday, April 18, 2014

Almost there...

So close now. Demons Down Under is now fully playable; it just needs minor tweaks and adjustments from here on out. I have been spending the past few weeks on a phase of development that repeatedly involves the following steps: play-testing, accumulating a list of a dozen small tasks to accomplish, finishing everything on that list, and then rinsing and repeating over and over. It takes quite a bit of perseverance. Each iteration is one step closer to completion.

Demons Down Under will be my 11th indie game. I have gained sufficient experience to understand that it is best to work efficiently, but not rush to the finish line. Rushing near the end leads to excessive down-time between projects, so is not beneficial in the long run. Rushing overall leads to early burnout, and worse, terrible shortcuts in design to save time. For example, compare turn-based game Zombie Tactics to the failed one of the same genre from years ago:

Failed turn-based project
Successful, Zombie Tactics

Also compare the hack-and-slash bunny game to Demons Down Under...

Failed hack-and-slash game
Successful, Demons Down Under

Similarly, compare the terrible stationary defense game to Defend Your Nuts 2:

Failed defense project
Successful, Defend Your Nuts 2

Lastly compare these two hack-and-slash games:

Failed hack-and-slash project
Successful, Paladin vs Demons

Each of these failed projects have something in common: I rushed too early, crunched too hard, and lost inspiration and motivation. I took too many shortcuts in attempt to reduce development time, which crippled the design. So basically when it comes to small games, work efficiently, but do not rush.

Interestingly, I also rushed on the following projects... perhaps within time I will return to them...?








Some of these have some interesting foundation from a game design point of view. A key benefit of working independently is exercising complete creative freedom. Gut feeling and spontaneous inspiration play a big role. The inspiration can originate from an arbitrary source. For example, I live near the Pennsylvania-Maryland border, so may take a trip to Gettysburg now that the weather finally is warming up.

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