Below is the same interface from the previous blog entry, with the first art pass. Still, placeholder description text for a sense of scale. Ignore the botched shadows.
It is very motivating to be able to wake up in the morning and assign myself the task of fully implementing any one of these features. For example, "hmm today I feel like adding all the art and code for the twelve achievements". Another day I may add virtually all the sound effects or music.
Speaking of that, I have noticed that I definitely work best immediately after waking up. That three hour block of time can be a critical window of opportunity to accomplish something important. Often, it can be the majority of what actually gets done that day.
|From left to right: skills, encyclopedia, missions, achievements, extra equipment, options.|