Wednesday, December 19, 2012

I will be participating in for all of 2013! It is a year-long event to encourage rapid and consistent creation of games basically with no rules. Currently my games consist of two-month development cycles followed downtime to test new ideas and technologies. I'd like to change all that and force myself to succeed in one game a month, potentially licensed out in Flash format, or put up in the app store.

The previous game jam taught me how to properly use placeholder art while adding and revising features at a rapid pace. Otherwise with no time pressure, I tend to conservatively revert to my traditional methods when it comes to design. Hmmm, probably this is why already I have a sequel for some of my most successful Flash games? I may resort to previous Ludum Dare themes for each month; somehow being limited by a particular theme makes me more creative.

On a related note, I am absolutely overwhelmed by the number of indie game developers that I have discovered in the midst of the recent Ludum Dare, and now this OneGameAMonth year-long event. I must have added at least a hundred developers to my Twitter, and about a dozen blogs to my Google Reader. I am so thankful to be part of this community.

Here is a clip from a documentary recently made on indie game developers. I got to watch an early showing in Asheville, North Carolina earlier this year. The DVD is available so go buy it!

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