tag:blogger.com,1999:blog-2969109005879110089.post6938635451827437696..comments2023-12-17T22:29:22.412-05:00Comments on Epace Games: Ludum Dare PortElliothttp://www.blogger.com/profile/05062120103965263222noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2969109005879110089.post-51599719516278016422013-01-31T03:14:48.307-05:002013-01-31T03:14:48.307-05:00Hi Tronster, thanks! I'll be on the lookout fo...Hi Tronster, thanks! I'll be on the lookout for your #1GAM entry.<br /><br />All my buttons use the same smooth edged rectangle with a bevel filter on it. I boost the colors for touch events (lighter color) and when disabled (gray). These turn into three frames for Spriteloq for my Corona app.<br /><br />Other pieces like shop items are placed in Flash, exported as pieces, and then reassembled based on their positions that become hardcoded into the game. It can be tedious, but it works for me.<br /><br />I only support standard and hd resolutions, so all positions get multiplied either by 1 for 480x320 or 2.1 for hd 1024x768.Elliothttps://www.blogger.com/profile/05062120103965263222noreply@blogger.comtag:blogger.com,1999:blog-2969109005879110089.post-496041942580770862013-01-30T12:23:55.466-05:002013-01-30T12:23:55.466-05:00Congrats on your Ludum Dare work. Also wrapping u...Congrats on your Ludum Dare work. Also wrapping up my first onegameamonth entry in my nights and weekends.<br /><br />Are there any special techniques/pipeline you use in order to create some of the tedious, but necessary art pieces of the game. (e.g., UI buttons, etc...)?Tronsterhttps://www.blogger.com/profile/16539328491781314549noreply@blogger.com