Tuesday, July 26, 2016

Art... and lots of it.

I have gone back to the study of art. My skill in human anatomy and gestures have been lacking. Also I'm looking to cease the vector art style that I have embraced for a long time. I want to do something very different that appeals to a smaller but more passionate audience.

I purchased Clip Studio Paint and I have been embracing it passionately. It is an incredibly powerful program that in some ways is better than Photoshop depending on your goals. It caters very well to comic art styles.

Animation will be carried out in the Spine program. In other words, it is likely I will put Flash on the shelf indefinitely, even as a tool for creating art assets for other engines.

Practicing in Clip Studio Paint with a semi vector-looking array of food.

Random portrait

Random pose. The arms need fixed.

Blue meth in the making.

Victorian Banshee with solid inking of shadows.

Demonic Marie Curie with similar style, but ink kept black.

Above are some random works during my recent studies. I want the art, animation, theme, and colors to convey an interesting experience in my next game. Something much darker with more substance through interesting characters and creatures.

Aside from that, I became curious to look into audio as well. I've pumped some voices through Audacity filters, changing them in eerie ways. Try this: reverse a clip, reverb it, and then reverse it back. It will sound ghastly. Just a few tips that like this can go a long way.

Saturday, July 2, 2016

Gassy Goat

Introducing my 14th game! This one, titled Gassy Goat, is my first launch/distance action game..! I am fairly happy with the look of the game, and so far the feel of it is improving through each play session.

Tech rambles...

Built on HTML5 using the Phaser engine, the game is playable on virtually any device through a web browser. I started the game earlier this year, and since then, I notice a lot more sponsors and existing ones supporting HTML5.

Many sponsors were gravitating towards Unity games, but that halted when Google Chrome disabled the plugin by default, forcing users to enable it through some arcane procedure. Thankfully, Unity has been working on WebGL support, so I may switch to that engine for my next project. After all, I tend to like dabbling in different tech, to keep things interesting.

I came to really like the LiveScript language, which I used exclusively to program Gassy Goat. I love the minimal syntax of that language. At the end of the day, it compiles out to JavaScript and is easy to debug in Chrome.

Enough of tech...

The game will be released hopefully within a month.

Now I can set my attention on exploring new ideas...